Get the RenderWindow associated with this RenderPipeline instance. This is virtual rather than abstract for V5 compat
As GetRenderWindow(). The parameter withWireframeChannel controls whether the returned RenderWindow will have the channel added. The parameter fromRenderViewSource controls from where the RenderSize is queried. The viewportInfo instance will be used to set up wireframe channel. This is necessary for rendering different view than is currently active in the viewport
ViewportInfo viewportInfo,
Boolean fromRenderViewSource,
Rectangle region
)
- viewportInfo
- Type: DocObjects.ViewportInfo
- ViewportInfo used to generate the wireframe channel
- fromRenderViewSource
- Type: System.Boolean
- True if the RenderWindow size needs to be set from RenderViewSource size. False will use the active view.
- region
- Type: Rectangle
- The region to render. Usually the same as the full render window but in the case of RenderWindow and RenderInWindow, it is the region the user selected in the viewport.
As GetRenderWindow(). The parameter withWireframeChannel controls whether the returned RenderWindow will have the channel added. The parameter fromRenderViewSource controls from where the RenderSize is queried. The viewportInfo instance will be used to set up wireframe channel. This is necessary for rendering different view than is currently active in the viewport
- viewportInfo
- Type: DocObjects.ViewportInfo
- ViewportInfo used to generate the wireframe channel for
- fromRenderViewSource
- Type: System.Boolean
- True if the RenderWindow size needs to be set from RenderViewSource size. False will use the active view.
As GetRenderWindow(). The parameter withWireframeChannel controls whether the returned RenderWindow will have the channel added. The parameter fromRenderViewSource controls from where the RenderSize is queried.
- withWireframeChannel
- Type: System.Boolean
- True if the RenderWindow needs to have a wireframe channel.
- fromRenderViewSource
- Type: System.Boolean
- True if the RenderWindow size needs to be set from RenderViewSource size. False will use the active view.
As GetRenderWindow(), but if withWireframeChannel is true the returned RenderWindow will have the channel added.