Description:
Construct a new ChangeQueue using the given CreatePreviewEventArgs. The preview scene for these args will be used to populate the world.
Syntax:
protected
Parameters:
- pluginId
- Type: System.Guid
- Id of plugin instantiating ChangeQueue
- createPreviewEventArgs
- Type: CreatePreviewEventArgs
Description:
Construct a new ChangeQueue from the given document
protected
Parameters:
- pluginId
- Type: System.Guid
- Id of plugin instantiating ChangeQueue
- docRuntimeSerialNumber
- Type: uint
- viewinfo
- Type: ViewInfo
- bRespectDisplayPipelineAttributes
- Type: bool
- Determines whether the display pipeline attributes for this viewport should be taken into account when supplying data. If you are using this queue to populate a scene for the "Render" command, set this to false. If you are using it to draw a realtime preview, you will probably want to set it to true.
Description:
Construct a new ChangeQueue from the given document, using given display pipeline attributes.
Syntax:
protected ChangeQueue(
Guid pluginId,
uint docRuntimeSerialNumber,
ViewInfo viewinfo,
DisplayPipelineAttributes attributes,
bool bRespectDisplayPipelineAttributes,
bool bNotifyChanges
)
Guid pluginId,
uint docRuntimeSerialNumber,
ViewInfo viewinfo,
DisplayPipelineAttributes attributes,
bool bRespectDisplayPipelineAttributes,
bool bNotifyChanges
)
protected
Parameters:
- pluginId
- Type: System.Guid
- Id of plugin instantiating ChangeQueue
- docRuntimeSerialNumber
- Type: uint
- viewinfo
- Type: ViewInfo
- attributes
- Type: Display.DisplayPipelineAttributes
- Display pipeline attributes to use.
- bRespectDisplayPipelineAttributes
- Type: bool
- Determines whether the display pipeline attributes for this viewport should be taken into account when supplying data. If you are using this queue to populate a scene for the "Render" command, set this to false. If you are using it to draw a realtime preview, you will probably want to set it to true.
- bNotifyChanges
- Type: bool
- Determines whether you want to receive updates when the model changes. If you are rendering for a view capture, print or something similar, you will probably want to set this to false.