Description:
A "child slot" is the specific "slot" that a child (usually a texture) occupies. This is generally the "use" of the child - in other words, the thing the child operates on. Some examples are "color", "transparency".
Syntax:
Parameters:
- childSlotName
- Type: System.String
- The named of the child slot to receive the parameter name for.
Returns:
Type: string
The default behavior for these functions is to return the input string. Sub-classes may (in the future) override these functions to provide different mappings.
Available since:
5.1