Description:

Merges identical vertices.

Syntax:
public bool CombineIdentical(
bool ignoreNormals,
bool ignoreAdditional
)
Parameters:
  • ignoreNormals
  • Type: bool
  • If true, vertex normals will not be taken into consideration when comparing vertices.
  • ignoreAdditional
  • Type: bool
  • If true, texture coordinates, colors, and principal curvatures will not be taken into consideration when comparing vertices.
Returns:
Type: bool
True if the mesh is changed, in which case the mesh will have fewer vertices than before.
Available since:
5.0

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