Sets or adds a vertex to the Vertex List. If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false.
- index
- Type: int
- Index of vertex to set.
- x
- Type: double
- X component of vertex location.
- y
- Type: double
- Y component of vertex location.
- z
- Type: double
- Z component of vertex location.
- updateNormals
- Type: bool
- Set to True if you'd like the vertex and face normals impacted by the change updated.
Sets or adds a vertex to the Vertex List. If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false.
Sets or adds a vertex to the Vertex List. If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false.
Sets or adds a vertex to the Vertex List. If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false.
Sets or adds a vertex to the Vertex List. If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false.