Description:

Sets or adds a vertex to the Vertex List. If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false.

Syntax:
public bool SetVertex(
int index,
double x,
double y,
double z,
bool updateNormals
)
Parameters:
  • index
  • Type: int
  • Index of vertex to set.
  • x
  • Type: double
  • X component of vertex location.
  • y
  • Type: double
  • Y component of vertex location.
  • z
  • Type: double
  • Z component of vertex location.
  • updateNormals
  • Type: bool
  • Set to True if you'd like the vertex and face normals impacted by the change updated.
Returns:
Type: bool
True on success, False on failure.
Available since:
6.6

Description:

Sets or adds a vertex to the Vertex List. If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false.

Syntax:
public bool SetVertex(
int index,
double x,
double y,
double z
)
Parameters:
  • index
  • Type: int
  • Index of vertex to set.
  • x
  • Type: double
  • X component of vertex location.
  • y
  • Type: double
  • Y component of vertex location.
  • z
  • Type: double
  • Z component of vertex location.
Returns:
Type: bool
True on success, False on failure.
Available since:
5.0

Description:

Sets or adds a vertex to the Vertex List. If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false.

Syntax:
public bool SetVertex(
int index,
float x,
float y,
float z
)
Parameters:
  • index
  • Type: int
  • Index of vertex to set.
  • x
  • Type: float
  • X component of vertex location.
  • y
  • Type: float
  • Y component of vertex location.
  • z
  • Type: float
  • Z component of vertex location.
Returns:
Type: bool
True on success, False on failure.
Available since:
5.0

Description:

Sets or adds a vertex to the Vertex List. If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false.

Syntax:
public bool SetVertex(
int index,
Point3d vertex
)
Parameters:
  • index
  • Type: int
  • Index of vertex to set.
  • vertex
  • Type: Point3d
  • Vertex location.
Returns:
Type: bool
True on success, False on failure.
Available since:
5.0

Description:

Sets or adds a vertex to the Vertex List. If [index] is less than [Count], the existing vertex at [index] will be modified. If [index] equals [Count], a new vertex is appended to the end of the vertex list. If [index] is larger than [Count], the function will return false.

Syntax:
public bool SetVertex(
int index,
Point3f vertex
)
Parameters:
  • index
  • Type: int
  • Index of vertex to set.
  • vertex
  • Type: Point3f
  • Vertex location.
Returns:
Type: bool
True on success, False on failure.
Available since:
5.0

Nothing found