Description:
Gets a world 3-D, or Euclidean, control point at the given (u, v) index. The 4-D representation is (x, y, z, 1.0).
Description:
Gets a homogeneous control point at the given (u, v) index, where the 4-D representation is (x, y, z, w). The world 3-D, or Euclidean, representation is (x/w, y/w, z/w).
Parameters:
- u
- Type: int
- Index of control point in the surface U direction.
- v
- Type: int
- Index of control point in the surface V direction.
- point
- Type: Point4d
- Coordinate and weight of control point.
Returns:
Type: bool
True on success, False on failure.
Remarks:
For expert use only. If you do not understand homogeneous coordinates, then use the override that returns world 3-D, or Euclidean, coordinates.
Available since:
6.0