Description:
Sets a homogeneous control point at the given (u, v) index, where the 4-D representation is (x, y, z, w). The world 3-D, or Euclidean, representation is (x/w, y/w, z/w).
Parameters:
- u
- Type: int
- Index of control point in the surface U direction.
- v
- Type: int
- Index of control point in the surface V direction.
- x
- Type: double
- X coordinate of control point.
- y
- Type: double
- Y coordinate of control point.
- z
- Type: double
- Z coordinate of control point.
- weight
- Type: double
- Weight of control point.
Returns:
Type: bool
True on success, False on failure.
Remarks:
For expert use only. If you do not understand homogeneous coordinates, then use an override that accepts world 3-D, or Euclidean, coordinates as input.
Available since:
6.0
Description:
Sets a world 3-D, or Euclidean, control point at the given (u, v) index. The 4-D representation is (x, y, z, 1.0).
Parameters:
- u
- Type: int
- Index of control point in the surface U direction.
- v
- Type: int
- Index of control point in the surface V direction.
- x
- Type: double
- X coordinate of control point.
- y
- Type: double
- Y coordinate of control point.
- z
- Type: double
- Z coordinate of control point.
Returns:
Type: bool
True on success, False on failure.
Available since:
6.0
Description:
Sets a world 3-D, or Euclidean, control point and weight at a given index. The 4-D representation is (x*w, y*w, z*w, w).
Description:
Sets a world 3-D, or Euclidean, control point at the given (u, v) index. The 4-D representation is (x, y, z, 1.0).
Description:
Sets a homogeneous control point at the given (u, v) index, where the 4-D representation is (x, y, z, w). The world 3-D, or Euclidean, representation is (x/w, y/w, z/w).
Parameters:
- u
- Type: int
- Index of control point in the surface U direction.
- v
- Type: int
- Index of control point in the surface V direction.
- point
- Type: Point4d
- Coordinate and weight of control point.
Returns:
Type: bool
True on success, False on failure.
Remarks:
For expert use only. If you do not understand homogeneous coordinates, then use an override that accepts world 3-D, or Euclidean, coordinates as input.
Available since:
6.0