Description:
Override this if you need to modify the way render hashes are calcuated in the change queue. This will alter the way materials are grouped.
Syntax:
protected virtual uint ContentRenderHash(
RenderContent content,
CrcRenderHashFlags flags,
string excludeParameterNames,
LinearWorkflow lw
)
RenderContent content,
CrcRenderHashFlags flags,
string excludeParameterNames,
LinearWorkflow lw
)