Description:

Tell the ChangeQueue to flush all collected events. This can trigger a host of Apply* calls. The following is the order in which those calls get made if there are changes for that specific data type: ApplyViewChange ApplyLinearWorkflowChanges ApplyDynamicObjectTransforms ApplyDynamicLightChanges ApplyRenderSettingsChanges ApplyEnvironmentChanges (background) ApplyEnvironmentChanges (refl) ApplyEnvironmentChanges (sky) ApplySkylightChanges ApplySunChanges ApplyLightChanges ApplyMaterialChanges ApplyMeshChanges ApplyMeshInstanceChanges ApplyGroundPlaneChanges ApplyClippingPlaneChanges

Syntax:
public void Flush()
Returns:
Type: void
Available since:
6.0

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